Project Planning
The development of Mindlock – The Apartment is divided into monthly milestones, delivered to my publisher, United Soft Media. These milestones form the chronological chapters of the game. Additional tasks include managing the Instagram channel, creating a demo, revisions, and promotional graphics. At the end of each month, I present the next month’s concept and receive feedback. The previous milestone is reviewed with significant support from their QA department.
Pros and Cons of Working Solo
A key topic is working hours. While I save time on meetings and don’t need a ticketing system, I can’t multitask like a team. However, working solo allows direct insight into all areas of the project, easing bug-fixing and making daily work varied. The solitary nature might not suit everyone, but I’ve always had intrinsic motivation for solo projects since school.
Feedback and problem-solving can be challenging without multiple opinions, but my publisher acts as a valuable substitute for colleagues. Their regular feedback and support are invaluable.
Collaboration with United Soft Media
Throughout development, United Soft Media advises me in weekly meetings, and I can seek feedback anytime. This contact fosters a team spirit. Our shared goal of creating a strong, successful product and potentially even a brand for the global market enhances enjoyment and motivation.
Next…
For anyone interested in learning more about our development processes, I recommend our devlog „My Punk Past and the Musical Journey of „Mindlock“ Here we provide insights into the thougs behind the music, fitting to our next devlog about the mindlock theme. Don’t forget to add the game to your Steam wishlist.