Behind closed doors: Colin's origins

January 11, 2024

It all began in an inconspicuous silence. In the midst of the COVID-19 pandemic, I felt the need to start a small project at home. While drawing, I developed a sketchy style in which I then created a small, chaotic apartment from only a few screens. That’s how the apartment came about.

I quickly came up with the perfect basic idea for my project: how would a person deal with their own front door disappearing one morning?

It was obvious that this story needed a main character who suffered from inner conflicts and dissatisfaction. I invented Colin Walker, whose deep personality could provide enough material to fill the small apartment with a lot of content and memories.

It’s funny what a small stone can sometimes trigger when it starts rolling. Because what was initially planned as a little gimmick gradually developed into a complete game idea with a complex story.

I love it when video games give their players something. A lasting feeling or even some motivation that you carry with you into everyday life. And that’s what I want to create with the story of „Mindlock“!

The missing front door simply causes Colin to take the time to look at his own life instead of just blindly keeping it running. It may sound banal, but I think a moment of pause can help many people in all kinds of life situations. Too often, we are stuck in our routines without taking the time to question them consciously. The beauty is that „Mindlock“ is, at its core, a philosophical story for all people.

Next month I will take you deeper into the creation of the artwork and the new screenshots. Come with me on a journey through emotional highs and lows – represented in the form of a modern adventure game with great attention to detail, promising countless hours of fun.

„Mindlock – The Apartment“ will be released in November / December 2024 in cooperation with United Soft Media (USM). We gladly invite you to introduce the game to your friends.

Add „Mindlock – The Apartment“ to your Steam wishlist.

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Influences like the „Gorillaz“ music videos, cartoon-style video games such as „Sly Raccoon“, and Tim Burton’s stop-motion films have profoundly shaped my life. My artistic journey began with hand-drawn comics at age 7 and evolved into creating digital graphics on a tablet during my college years. An artist’s unique signature is always discernible, even when […]

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